After the attack in Loudwater, The Seekers head for Xonthal’s Tower on their shiny new Hippogriffs. In the early evening of the second day they arrive in the village that lies in the shadow of Xonthal’s Tower, which also bears the same name. Xonthal’s Tower is a tiny, sparse village where The Seekers must procure stabling for their mounts with a farmer, rather than proper livery.
A brief investigation in the village reveals that it isn’t uncommon for adventurers to seek the tower, and they are warned of the dangers of the maze, form which many do not return. They also hear an unsubstantiated rumor that a blue dragon has been seen around the tower.
As Rolan was anxious to try out his new spell, Mordenkainen’s Magnificent Mansion, they spend the night before tackling the maze in the morning.
It is apparent that Xonthal did not want anyone around his tower. From the ground, it appears to be a well-trimmed garden maze. From above the truth is revealed: and overgrown mess of hedges that haven’t seen care in a century. The tower fades from view and there is an invisible barrier to prevent approach form the air. The maze is both the only path and a major obstacle.
Before entering the maze, they hear a voice calling out to them from high up on the tower. A human male stand upon the balcony waving something over his head and screams: “Heroes, they saw you in the village! I’ve taken the mask, but they’ll realize it’s missing within minutes! Look for me beneath the tower, for it’s the only place I have a chance to hide. This is the key that will let you teleport into the dungeon.” As he speaks, he holds up a second item–some sort to white, glimmering hourglass. "I will leave it behind after I use it, but others may find it before you do.
The speaker looks over his shoulder as another figure approaches. A flash of steel and spell-fire erupts and the figure who spoke pitches his assailant over the railing before running back inside.
The maze is actually a rather impressive magical construct of dimensional space. The main feature of which is a junction of garden paths with a sundial in the center, that serves as a puzzle. After fighting carnivorous flowers for pearls, Chuuls for a garnet, a gorgon for a diamond, animated armor for a bloodstone and testing their strength against a cyclops for a topaz, the path to the tower is revealed, as well as the exit to the village. Also revealed is a teleportation circle next to the tower and the body of a cult member which The Seekers saw pitched off of the balcony by who appeared to be Iskander.